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Newsletter
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President's
Pause
Book
Reviews
Raving Fans
Simplify Your Life
Training & Development
WISE Training
Game-Based E-Learning
Board
News
New Members
Company
Spotlight
Newsletter
Archive
December 2000
November 2000
October 2000
September 2000
August 2000
July 2000
June 2000
May 2000
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March
- April News
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Is your organization
changing as much as mine is?
That's the one thing about change - it's a constant.
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Thinking about change, the article Change Creation and Change Management:
Partners in Performance Improvement caught my eye. The article by Roger
Kaufman and Dale Lick in Performance In Practice, Winter 2000-2001, asserts
that in order to survive, organizations must react to the change thrust
upon them. Which is a reactive approach of change management. They assert
that change creation provides a proactive approach for successful performance
improvement. They contend that it is vital to consider the need to create
change as well as manage it. The following comparison chart summarizes
some of the interesting points they made.
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Change
Creation
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Change
Management
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| Being
pursued |
Catching
up |
| Setting
the standard |
Trying
to be competitive |
| Long
term focused |
Short
termed focus |
| Change
inviting mind-set |
Responsive
mind- set |
| Learning
organization |
Organizational
Learning |
| Thrive
|
Survive |
| "Be
the Leader" |
"Be
Competitive" |
| Works
to reinvent a new corporate culture |
Works
within the current corporate culture |
| Change
champion executives |
Change-responsive
executives |
| Be
benchmarked |
Benchmark
others |
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Speaking of change, we are very proud to announce a change to our Board.
Mr. Dana Harnish has accepted the position of Director. Dana will be administering
our Job Bank and advisory responsibilities to our communication group.
Welcome aboard! (No pun intended…well, maybe). Dana joins us as Janette
Crumley resigned from the Director's position to devote more time to her
baby daughter and growing business. We thank her for service and dedication.
And wish her and her family the very best.
I
look forward to seeing you in March with our guest speaker Ron McLemore
of the City of Virginia Beach. Ron and his training staff have a wonderful
facility from which they have generously offered to host us. We look forward
to seeing many of our "southside" members at this informative program,
too! In April, another very special event - we will be partnering with
the Society of Human Resources (SHRM) to welcome Chet Zoltak, a Principal
and the Chief Learning Officer for Benefit Administration Services, Towers
Perrin from Philadelphia. Chet is an experienced HR consultant and has
over 20 years experience in the field of Learning and Development. You
will want to hear what he has to say, I'm sure.
See
you soon,
Debbie
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Raving
Fans -
A Revolutionary Approach to Customer Service
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Ken
Blanchard and Sheldon Bowles
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The
authors begin telling this delightful story by asking the question "do
we want satisfied customers or raving fans?" When you hear the term raving
fans, what immediately comes to mind? Lunacy? No… we are not talking about
enraged customers hollering their dissatisfaction. We are talking about
staunch supporters and repeat customers who love your organization and
the service it provides. Take a moment to think about your organization's
strategy … are you creating raving fans or status quo content customers?
What about your personal life … any raving fans there?
The
reader is given three secrets to creating raving fans. The first is to
decide what you as an organization want. The second is to discover what
the customer wants … ask them! The third, and perhaps the most important,
secret is to discover what the customer wants and deliver PLUS ONE. What
is plus one, you ask? It is about exceeding customer expectations. These
days when an organization even comes close to meeting the low customer
service standard we have allowed, the public is accepting. Imagine what
happens when an organization not only meets, but also exceeds the customer's
expectations … you have raving fans.
If
anything you belong to is interested in having raving fans, I would highly
recommend this book. It will be helpful in meeting your organization's
goals as well as your family's, professional group's, … the list goes
on. Devote an hour out of your busy schedule to improving your work and
personal lives.
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Simplify
your Life - 100 Ways to Slow Down and
Enjoy the Things that Really Matter
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Elaine
St. James
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How
often do we say that we wish things were simpler … that life was not so
complicated? Read this book and find out a hundred ways to do so. Some
of the suggestions that I have put into play to simplify my life are ….
-reduce
the clutter by going through your "stuff" every 6 months - someone could
really use that suit you have not worn in three years that you forgot
you even had ·
-put
your standard grocery list on computer which reduces time creating the
list and time in the store as well as virtually eliminating spontaneous
purchases ·
-do
not answer the phone/door just because it is ringing/knocking - return
the message on your answering machine when you want to ·
-take
a vacation at home - relax
-get
rid of all but 1 or 2 of your credit cards - that is all most of us use
anyway once we receive that initial 10% off our first purchase
-be
in bed by 9:00 one night a week - rest is crucial to our well-being
just
say no - how often have we heard this? how often do we put it in practice?
I
will leave you with this thought as I go to the library to check out one
of this book's recommended readings, Speed Cleaning by Jeff Campbell,
keep it simple my friends!
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WISE
Training: Memorable and Motivating
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You're
new to training or only get called upon occasionally to train. And, lucky
you, you've got to deliver training on a topic that's as dry as toast. The
topic may be safety compliance, ISO documentation, or by processing an insurance
claim - important subjects, but not thrilling. So, you're wishing for a
way to get and keep people's attention. These four WISE tips fulfill your
wish. |
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W:
Establish the WII-FM.
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When
employees hear that they'll be attending this training, they're silently
(or not so silently) wondering, "What's in it for me?" You probably know
the benefits they'll gain by mastering this skill: more money, consideration
for promotion, increasing their own safety, improving relationships with
co-workers. You may also know what happens if they don't master this skill-the
company may experience decreased productivity and increased liability.
Once
you have the WII-FMs of your training firmly in mind, make them clear
to the participants! Articulate them before, during, and even after your
session. Before, talk up the benefits with a memo or pep talk. Then introduce
and wrap up the training itself by listing the benefits. Afterwards, check
on people; recognize their progress and reinforce the benefits: "Say,
you're getting a grip on this! How do you like it?" "Are you finding that
it's about twice as fast as the way we used to do it?"
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I:
Involve people through INTERACTIVE methods.
Games
involve people. You can take nearly any content, write some multiple-choice
or true-false questions, and have people answer them as they move along
a game board. Be sure to build in some surprises: "Uh oh, Pat tripped.
Safety violation! Go back 2 spaces!" It's the element of chance that keeps
competitions and games lively. Most people enjoy playing familiar TV game
shows, too. Adapt your material to fit the rules of "Jeopardy," "Family
Feud," "Pictionary," or even the new "Millionaire" game.
If
you're looking for engaging methods that are a little quieter, create
crossword puzzles or word jumbles based on your content. You can have
people complete them alone, in pairs, or in a team. And don't wait until
the end; you need to review throughout your training - early and often
- with interactive events.
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S:
SIMPLIFY the complex.
People
lose interest when dry material gets too complex. Remedy that by telling
vivid anecdotes that make the content stick in their minds. Also, link
statistics to numbers that people can grasp- how far would the units in
your data reach, if laid end to end? How long would it take to count them
off, if you listed them one per second? How many people would fit inside
a space you're describing?
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E:
Ratchet up your own ENERGY.
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You
may not be thrilled about delivering dry content, but if you don't act like
you care about this training, why should they? You do have to act sincerely
interested in the topic and you've got to show confidence in your participants'
abilities to master this skill. WISE training is memorable and motivating!
If you follow these WISE tips, you'll be well on your way to creating effective
training. Along the way, both you and your participants will have more fun.
Best yet, you'll begin to see those dry concepts translated into critical
skills - a triple win for you, your organization, and your participants!
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Jeanne
Baer has been active in the ASTD chapters in Lincoln and Omaha Nebraska
for many years, and served as the Lincoln president in 1993. She currently
serves as a National Advisor for Chapters. Contact her at jbaer
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Game
Based E-Learning Gets Real
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Want
to unlock the mystery of effective e-learning?
Think design. And fun!
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Trainers,
facilitators, e-learning designers, and others engaged in knowledge development
could take a lesson from the computer games industry. Gaming shows us
that long, traditionally tedious, and difficult tasks can be engaging
and fun when they're part of a good story. There's no question that-when
harnessed effectively-e-learning can be a faster, more cost-effective
way to provide consistent information to people wherever they are and
whenever they need it. The challenge is to strike a balance between cost-effectiveness
and an engaging learning experience.
Initially,
cost has seemed to overshadow content. Most early e-learning efforts have
been adaptations of text-based training delivered electronically. These
types of programs represent the worst of all possible alternatives-they
deprive participants of interaction while reducing them to reading "green
screens" of scrolling text. These electronic textbooks don't make use
of the interactive power of electronic delivery, such as video, sound,
and simulations.
E-learning
consumers should expect programs that incorporate the same innovative
tools and techniques used in the computer gaming industry-such as graphics,
interaction, and skill-building challenges-to deliver an educational experience
that's compelling, informative, and fun. The learning experience should
be designed with a clear story line and interactive exercises that are
engaging and relevant to course objectives. Ideally, computer game and
other e-learning experiences should leave participants free to make choices
that directly impact the outcome.
For
example, Riven is a complex and challenging commercial computer game that
offers puzzles to solve as you move through a series of locations to complete
a quest. The choices you make lead you to a variety of outcomes. Each
time you play, you learn, and ultimately master the game. Riven makes
full use of animation, sounds, and videoclips. The result is an experience
that draws you in completely. Should we expect any less from a business
e-learning program?
The
next generation of e-learning has arrived; here are four ways you can
design e-learning with interaction and fun in mind.
Choose
your own adventure.
A strong story line is key to the success of interactive e-learning. Working
through a story or simulation gives participants context for learning
valuable lessons as they address business challenges, resolve workplace
issues, and move ahead in the marketplace. It's the experience of working
through the issues that remains with learners, so they're better equipped
to handle real-life situations.
For
example, an e-learning program might establish the following scenario:
Your business is at a crossroad, and you must select a strategy that will
help differentiate it in the marketplace. The strategy you select will
suggest the investments you need, the employees you hire, and the customers
you pursue. As events unfold, you may rethink your strategy, suffer the
consequences of poor decisions, and reap the rewards of good decisions.
Despite the outcome, the story line provides common frames of reference
for all participants and can facilitate individual or group learning at
any scale.
Build
in e-facilitation.
In a classroom environment, a facilitator's role is to guide participants
through an event and maximize their experience. The role of facilitation
within an e-learning experience may vary, though. To ensure that participants
absorb as much practical experience as possible from their e-learning
investment, it's important to provide a means for accessing guidance and
obtaining feedback. E-facilitation can be built into the experience as
computer-generated feedback or delivered live as a screen image or chat
room. Ideally, an e-learning program should offer tips and a debrief for
general feedback, live or video images for context, and online chat rooms
for expert feedback. The challenge of e-facilitation is to identify and
anticipate common issues and provide ways to address the uncommon. In
e-learning, as in classroom training, setting the stage is key to success.
Once the story line is clear and the stage is set, it's simpler to anticipate
issues. For example, as a participant encounters situations and makes
decisions, the program can use established guidelines to reward his or
her actions. These well-planned computer prompts help keep participants
focused and move the learning process along.
Drive
home value with feedback. Though it's important to build facilitation
into the e-learning-through tips, periodic debriefs, and the like-direct,
person-to-person feedback provides the final link that ensures success.
Through live interaction, a facilitator can provide closure by wrapping
up the experience, responding to open issues, and beginning the process
of transferring lessons learned to real-world situations. To drive home
lessons learned, you may want to provide participants with a written review
or ask them to forward questions to experts who can address work issues.
A collective group summary with a live facilitator may also be helpful.
In addition, a participant's manager may debrief and transfer actions
to day-to-day workplace situations. When possible, it's best to adapt
facilitation to meet the goals of the learning experience. For the most
part, offering email and chat lines that address specific issues-combined
with opportunities to debrief with a manager-is optimal.
Keep
the conversation going,e-style. Conversation draws people into
learning. When they interact, learners can help each other work through
simulations, games, and other interactive exercises and transfer what
they've learned to the workplace. E-learning can be especially effective
when conducted as a team exercise. When two to four learners gather around
a computer, they can discuss strategies and interact in much the same
way as in a classroom. When that's not possible, it's important to incorporate
other types of learner interaction throughout the experience. This is
where e-learning developers should take a page from the gamers book.
For
example, advanced computer games often use chat functions in both their
individual and team programs. Players can email questions and encourage
one another. They can also use email, chat rooms, and Web postings to
pick up tips, review strategies, and discuss outcomes. All of these tactics
work well in a business e-learning environment, too. Adding interactive
exercises into a learning program encourages discussion. Once a participant
makes a decision-selects a strategy, bids for or releases a customer or
employee, and so on-there should be an opportunity to discuss the ramifications.
And these consequences stimulate discussions that start as, "I was doing
fine until my largest customer decided to bring the work in-house. So
how do I hold on to the employees who were assigned to that account?"
A
strong story line also encourages discussion. You can gauge how well participants
are learning by noticing the game-specific vocabulary in online chats
and day-to-day conversation. Participant interaction is important. The
buzz around a learning experience facilitates learning transfer. It's
part of what differentiates traditional teaching from true learning. It's
active instead of static, and the outcome lasts longer than the time it
takes to read a textbook or attend a seminar.
E-learning,
not e-boring.
Let's face it, the structure of business relationships is fluid today.
Multidisciplinary work teams, distributed work teams, and project-related
work groups all demand rapid learning delivered on site and just-in-time.
While debating the relative merits of e-learning versus traditional classroom
learning may make for a lively discussion, most arguments miss the point.
Online learning, like voice response systems, ATMs, and other electronic
self-service tools, is here to stay. The debate focus should be how to
make the most of new technologies to design e-learning tools that are
engaging and effective.
You
can do this by paying attention to the design details. Incorporate enough
fun and excitement into learning so that a participant will want to share
it with colleagues. And you must make the most of technology to deliver
content in a way that encourages interaction. Posting 500 PowerPoint slides
on a Website is not e-learning; it's e-boring.
As
you consider developing e-learning tools for your organization's learning
repertoire, explore the world of gaming and entertainment Websites and
note how they harness technology to engage and deliver. Once you begin
looking at e-learning as its own experience rather than comparing it to
classroom learning, the need for facilitation and participation becomes
obvious. And making e-learning effective is no longer a mystery.
David
Klaila is managing director of Celemi Learning Business. Contact him at
celemi
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New
Communications Director
Dana
Harnish, has accepted the position of Director effective immediately.
He will assume the position vacated by JanetteCrumley and assume his duties
as soon we get him "trained". Dana has an extensive training background.
He served 20 years in the US Army (HOOAH!) and has worked at EER Systems
working with distance learning programs, CBT's and televideo. He also
worked with StarMountain and is currently theTask/Delivery Order Manager
for the development of web based training for TRADOC. at Camber.
Welcome
Dana!
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Your
Board at Work....
SEVA
ASTD Board Meeting Minutes: January 17, 2001 7:00 pm In attendance: Debbie
Christian; Dave Gorwitz; Linda McCafferty; Mary Lou Andrews; Chris Ferretti;
Andre Fenwick; Shirell Mathews; Doris Thomas; Kris Miracle; Abby LaCroix;
CeCeeVlk; D.L.Fosque; Lisa Orton; Cindy Armor.
1.President's
Remarks:
Thanks for all that everyone has accomplished already. Our (SMART) goals
for the year are to increase Marketing, Membership and Measurement.
2.
Old Business:
SHRM Conference will be Sept 23-25 at the Norfolk Marriott (cost TBD).
Speakers & exhibiters needed. Expected attendance is 400+.
3.
Reports:
Administration
- Director: Abby LaCroix
Abby LaCroix: ODI has credit card software that is used only 3-4 times
a month. Abby and CeCee will do a side-by-side comparison of this with
other plans being considered.
Mary
Lou: Master roster is under construction; will be emailed to all. Will
also look at posting on e-groups. Chris Ferretti has recreated the new
logo, and CeCee can print it on blank cards as needed Debbie, Mary Lou
and Chris will get together to look at ordering other stationary.
Chris
Ferretti: Reimbursement form distributed. Budget reviewed and approved.
Look for ways to increase revenues (eg membership, PDD and sponsorships)
and decrease expenses. Goals: Anything we buy should be tax-exempt.
Reduce
facilities costs (DL is looking for free program locations) Ensure smooth
accounting (eg member vs non-member fees for meetings).
Professional
Development
Director: Cindy Armor
Andre
Fenwick: Volunteer Hampton Roads, 14 March (9am-3:45 pm), Virginia Wesleyan,
includes box lunch. Does ASTD want a booth? Presentation Skills training:
4-6 session series, Intro to Presentations 101, charge TBD. PDD: No final
numbers yet for 2000 conference.
Doris
Thomas : January program had 31 attendees (25 members, 6 nonmembers of
which 4 were non-paying guests). Feedback from 19 participants: positive
response, wanted more time and less adversarial participation.
Goals:
Keep
topics fresh and hot to training world
Increase
attendance 25%
Have Jan and Feb programs ready to start 2002.
D.L.
Fosque : Looking for ways to decrease expenses and increase attendance
at monthly meetings.
Goals: Locate free sites
Don't overspend budget
Coordinate book reviews for newsletter
Prepare for Jan & Feb 2002 programs.
Communication
and Marketing
Director
-TBD
Kris
Miracle: Membership: Confirming membership numbers for 2001.
Goals:
Increase membership 25%
Double number of corporate memberships
Build membership team
Shirell
Mathews:
Goals: Database of military prospects (ISD, training, education) History
of chapter
Recruiting plan (by next month)
Form committee.
Lisa
Orton: Newsletter to published every other month-list of due dates distributed.
Goals:
Form committee
Incorporate members suggestions for topics into newsletter
CeCee Vlk: VP Technology-Webmaster
Goals: Provide opportunity to advertise ongoing issues, events, etc.
Keep pages dynamic-not static
Create links to training resources.
Please send CeCee any resources you discover
President's closing comments: Develop those committees! Next Board meeting:
21 February, 6 pm.
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New
Members
William
Hall - Southern Illinois University
Catherine Kehrig - Global Nomads International
Rob Robertson - Global Learning Systems
Libby Saunders - US Army
Charles Tracy - US Navy
Rick White - US Navy
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Coaching
is unlocking a person's potential to maximize their own performance. It
is helping them to learn rather than teaching them."
-
John Whitmore
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ODI
-By Abby LaCroix
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ODI
is a classical organization developer specializing in measuring and helping
clients improve cultural capacity. For over a decade ODI has been developing
an enterprise-level software package, CapacityWare, which brings
complex solutions for large organizations to a manager's desktop. "There
is no other software package that does the job of CapacityWare,
or even close to it," says ODI President Joe Lacroix. We developed the
package for our own use, and are not in the process of licensing it to
other classical organization developers or to large organizations.
ODI
emerged from Mr. Lacroix's experience while in the US Army. When he retired
in 1992 with 26 years of experience, he put his Army experience as a certified
organization effectiveness officer to work for him and for Hampton Roads.
He has also served as Chapter President of SEVA-ASTD and served on the
Board of Directors, along with other members of the ODI staff continuously
for the last 6 years.
ODI
serves large area clients while shifting its considerable experience to
that of a "teaching" consultancy that has already begun certifying qualified
candidates in the use of CapacityWare and the hefty Technology
embedded within it. Over a dozen "How to…" binders of literature that
constitute the client library are "linkable" directly to the software
as a aid to internal consultants and client managers and leaders. The
CapacityWare tool is an integral part of the ODI vision to make
available to everyone in organizations a means to identify and solve interpersonal
barriers to achieving optimum capacity. "As it stands now," Lacroix said,
"organizations are compelled to try and make up for last capacity by hiring
more people. That formula only works for just so long before the weight
of added personnel costs force a downsizing scenario. There is a better
way." When asked about competition, Lacroix said simply, "There is no
competition for what we do. Our innovations have created a whole new technological
arm in the organization development field, and right now, we own the terrain
- all of it."
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American Society for Training & Development (ASTD)
Southeastern Virginia Chapter
Local Content Copyright © 1998, 1999, 2000, 2001
Quality of WorkLife Center
752 Settlers Landing Road
Hampton, Virginia, 23669, USA
Phone: 757.640.0045 Fax: 757.727.6950
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